﻿using GameEntitySystem;
using TemplatesDatabase;

namespace Mekiasm
{
    public class ComponentWindGenerator : ComponentEnergyMachine
    {
        public ComponentWindGenerator()
        {
            AllowChangeItemMode = false;
            AllowChangeGasMode = false;
            AllowChangeFluidMode = false;
            AllowChangeElectricMode = false;
        }
        public override void Load(ValuesDictionary valuesDictionary, IdToEntityMap idToEntityMap)
        {
            base.Load(valuesDictionary, idToEntityMap);
        }

    }
}
